[Fictionary] STONE rules Results
lindafowens at netzero.com
lindafowens at netzero.com
Mon Dec 19 09:27:55 EST 2011
My game sort of existed when my son Greg made it up when he babysat for several hyperactive kids in our neighborhood (both went on to be great Basketball players in high school, while the dad killed himself). Anyway, instead of stones they used boat-like constructions they made in our cellar, painted, and stored in our backyard shed. There were dozens of them, and I think Greg still has a few. I was never sure how the game actually worked, and the rules may have changed at a whim, but those boys were always pounding on our door to play in our front yard, which also had three bases among the grass and gardens. Greg also made up, with his brothers, an outdoor version of D&D, after the indoor versions became too sedentary. During breaks, the kids would come in for a snack, and tend to their wounds, real and imagined, learn heraldry and other stuff, like costume and weapon making, useful for activities in The Society for Creative Anachronism, as reinterpreted by themselves. Kept them off the streets. Linda PS They are now in their 40's and still enjoy outdoor games, like adventure racing and ski orienteering, of which Greg's brothers are national champs currently.
---------- Original Message ----------
From: Jim Moskowitz <jim at jimmosk.com>
To: fictionary at swarpa.net
Subject: [Fictionary] STONE rules Results
Date: Sun, 18 Dec 2011 14:27:09 -0500
Thanks to all who participated in this variant round. Before I
announce the winner let's review the entries and the comments they
generated...
Eric: Initial reaction: no way! Not one of those is a real game.
1) A large circle is drawn on the ground or floor in the center of
the play space. At either end of the ground a goal is marked off. One
player, chosen to be stone, sits on the floor in the circle. The
other players stand around outside the circle, taunting the stone by
stepping over into his territory. Suddenly, and the more unexpectedly
the better, the stone rises and runs for the other players, who are
only safe from tagging when behind one of the goals. Any one so
tagged becomes a stone and joins the first stone in sitting near the
center of the circle. They also join him in chasing the other players
whenever he gives the signal. This continues until all the players
have been tagged.
Eric: Would not want to play.
Ellen: One point, because I like the writing style
J-J: A combination of Duck-Duck-Goose and Red Rover that's too
similar to my hayfield version.
Linda: I like that a kid is the stone. Plus the cumulative effect.
Elliott: Completeness: Check. Playability: Check. Compelling
reason to involve ``stone'': Not found.
--a total of 1 point for The Real Rules [see the end of this
message for details]
2) This is a game for 3-5 players. Everyone stands along a line to
start the game and throws in the same general direction. In turn,
each player throws a certain flat stone (with a letter or number
painted onto or scratched into the top) chosen blindly from several
in a small sack, tosses the stone away from the group, along the
playing area, trying for the longest distance from the line. The one
who is IT uses a knotted or marked rope to measure the distances. The
player who tosses it the farthest wins and becomes IT for the next
round. A more exciting alternative is to toss the stones toward a
goal, like a stick in the ground, or another stone that can moved by
IT with each round. The player who hits another player's stone or
the goal stone gets an extra point. If you are near a body of water,
stones can be pitched towards a target placed into the water, either
floating or anchored.
Eric: Would not want to play.
Pierre: If the stone is chosen blindly, what happens if the player
forgets which stone
he chose?
J-J: The first variant is shot put with random handicaps. The second
is bocce with balls that don't roll. And the third version is
probably pretty hard to score.
Elliott: Completeness: Not complete (what are points good for?).
Playability: Check. Compelling reason to involve ``stone'': Check.
--a total of no points for Linda
3) An outdoors game, best played on leaves or turf. The players sit
in a circle except for one player, the "stone mason" who goes off a
distance. While the stone mason is absent, the players sit in a
circle, with one of them sitting an a stone the size of two men's
fists or larger. The players then call the mason to return, and he
must detect which player is seated on the stone, the other players,
of course, trying to seem as solid and comfortable in their seats as
possible. A good game for a mixed group of boys and girls, as this
is one game in which girls may excel, by reason of their crinolines.
Pierre: Two points.
J-J: Just a liiiiittle creepy. But after reaching bottom without
finding anything I believed in, I have to give this one point.
Ranjit: One point.
Linda: Like that this is a seated game and someone is a stone mason.
We used to play a circle game called, Button, Button, Who's Got the
Button? A button is in one player's hand while It is out of the
room. Once It comes back into the room, he others pretend to move
the button from hand to hand around the circle while It watches. It
must guess who is holding the button.
Elliott: Completeness: Check. Playability: Check. Compelling
reason to involve ``stone'': Check. Two points for plausibility.
--a total of 6 points for Eric, our silver medalist
4) Three players each have a tire in front of them; the tires are
fifteen feet apart in a triangle. The boundaries between the players'
territories are marked with sticks or ropes, halfway between the
tires. Each player starts with 30-40 stones in a pile next to his
tire and throws stones at the other two players' tires. If a stone
lands outside the tire, it may be thrown again by the player in whose
territory it lands. Once a stone lands in a tire, it is out of play.
The game ends when all stones are in tires. The winner is the player
with the fewest stones in his tire.
Eric: Plausible, except wasn't the game Victorian? No tires.
J-J: I might have voted for this except for the likely lack of
availability of Victorian-era tires
Linda: Were there so many spare tires so long ago as the book was written?
Elliott: Completeness: How are the territories established to begin
with? Playability: What if you hit someone in the head? Compelling
reason to involve ``stone'': Check.
--a total of no points for Pierre
5) Players gather in a circle around a large tree suitable for
climbing. A small stone is required. On his turn a player must throw
the stone over a target bough, called the WHIP. If the throw is not
high enough, or the player misses the tree completely, he is out.
After making his throw, the current player, or CRACKER, must climb to
the WHIP to mark its location. Spectators and players alike should
cat-call the CRACKER during climbing; if he falls, he is out.
Previous CRACKERS already in the tree may attempt to dislodge the
current CRACKER as he climbs, but may not leave their WHIP to do so.
The next player must throw the STONE over a new WHIP at least as high
as the previous CRACKER. The first CRACKER in a round can choose a
WHIP at any height he believes he can throw over and reach by
climbing. Play begins with the shortest player, and proceeds in
increasing height order, so as to ensure a fair chance to all. One
round is complete once the tallest player takes his throw; all
players should come down out of the tree, and the next round begins
anew with the shortest remaining player. Play continues until all but
one player is eliminated. If any player hits any other player with
the stone, they are both immediately out; if a throw causes a player
sitting on a previous WHIP to fall without hitting him with the
STONE, such as by cowardly flinch, only he who fell is out.
Eric: Would not want to play. Ten creativity points.
J-J: Good lord! This reminds me of the stories that my friend Jimmy
used to tell me in college, which invariably ended "...and then Floyd
went to the hospital". This will probably turn out to be real, and
I'll be deeply disturbed.
Linda: Kids used to play dangerous games in the olden days and you
weren't supposed to be afraid of a little blood and a few bruises. 2
points for danger. But isn't Cracker a derogatory term?
Elliott: Completeness: Check. Playability: Risky! Compelling
reason to involve ``stone'': Wouldn't a nice, soft ball be better?
One point for creativity.
--a total of 3 points for Nick, good for the bronze medal.
6) The players form a pentacle surrounding the victim. They chant the
appropriate words. Should the victim attempt to break free, restrain
him, but do not shed his blood. When It comes to feed, the players
plead for parts of the victim. It will toss one part to each player.
The players then use these as blunt instruments upon each other, but
do not shed one another's blood. The surviving player offers the
bodies of the others to It, uttering "stone," but must take care not
to enter the pentacle. It then will grant a desire; but be careful to
formulate that desire carefully, for It has a sense of humor.
Eric: Would not want to play. Ten creativity points. One real point.
Pierre: This doesn't sound like a children's game. Witch fictioneer
came up with it?
J-J: Yeah! But no, I don't think so.
Ranjit: One backing-away-slowly.
Linda: Too zombie-like.
Elliott: Completeness: Cryptic. Playability: Risky! Compelling
reason to involve ``stone'': None that I can see.
--a total of 1 point for David
7) The players array themselves as they wish around an open yard. One
player closes his eyes and counts aloud to twenty whilst each other
player selects a stone from the ground, remove a boot, place the
stone into the boot, and replace the boot upon his foot. Upon the
count of twenty, the counting player opens his eyes and all players
begin walking about the yard. The counting player then attempts to
guess in which boot each player placed his stone. A player whose
stone is so located retires from the yard. The game ends immediately
upon an incorrect guess from the counting player, the player winning
who fooled the counting player, or the counting player himself if
none fool him. In common practice, a number of games are played
consecutively, with the winner of a game serving as counting player
for the next.
Eric: Two real points. Also, maybe I would play this.
David: 1 point
Pierre: One point.
Ellen: Two points.
J-J: Somewhat similar to the "guess what I have under my skirt" game,
but less creepy, so two points.
Ranjit: Two points
Linda: Sounds uncomfortable but 1 point for "whilst."
Elliott: Completeness: How small can the stone be? Playability:
Check. Compelling reason to involve ``stone'': Check.
--a total of 11 points for Larry, the running-away (hopefully
without a stone in his shoe) winner!
8) This game is played in a field of tall grass, ideally taller than
the players. One player is chosen to start the game as the "stone",
while the others are initially "ploughs". The ploughs avert their
eyes in order to allow the stone to hide somewhere in the plot of
grass. After an agreed upon time (perhaps a count to ten), the
ploughs form a line and march across the field. The stone attempts
to grab one of the ploughs by the ankle, while the ploughs try to
spot the stone. If a plough is caught, he drops into the grass and
becomes another stone. If the stone is spotted, the plough may
attempt to run away. All of the ploughs who arrive at the far edge
of the field form a new line on an adjacent side and begin another
march, perpendicular to the previous one. Play continues until there
is only one plough remaining, who becomes the starting stone for the
following round.
Eric: Most Likely To Be By Elliott Award. Also, consistency points
for the spelling of "plough". Might play this, depending on the
insect situation in the grass.
David: 2 points
J-J: Mine. So obviously not right. Basically Red Rover, with added
excitement for those who are afraid of snakes.
Linda: Like the cumulative effect of this one. Sounds a bit like
Snake Pit from New Games.
Elliott: Completeness: Check. Playability: You'd need to luck into
a field of the right size and shape. Compelling reason to involve
``stone'': Well, OK.
--a total of 2 points for J-J
The actual game rules are taken verbatim from __Games for the
Playground, Home, School and Gymnasium__, copyright 1909 by Jessie H.
Bancroft, specifically its "Active Games" section. (There are also
"Quiet Games" and "Singing Games" -- which is what really indicates
that the word "games" is being used broadly enough to include what
we'd today call "activities".) You can read the book here, thanks to
Project Gutenberg:
http://www.gutenberg.org/files/25660/25660-h/25660-h.htm
Another game from the same book, which was my backup choice in case
some of you actually knew the rules to STONE, was:
SPOONING
All but one of the players stand in a circle. The odd player is
blindfolded and placed in the center. He is given two silver
tablespoons. The players in the circle clasp hands and move around
until the blindfolded player clicks the spoons together, at which
signal the circle must stand still.
The blindfold player then goes up to any one in the circle, and by
feeling over the face and head with the bowls of the spoons must
identify the player. He may not feel on the shoulders or around the
neck, only on the face and head. A player may stoop to disguise his
height for this, but otherwise may not evade the touch of the spoons.
If the blindfold player correctly identifies the one before him, they
exchange places. If incorrect in his guess, the play is repeated.
May I suggest that when we organize the Fictionary Real-world
Get-together (for instance, this July?), we try a few of the invented
games from this round? I'd like to play the winner, the real one,
and Pierre's #4.
The reins of Fictionary are all yours, Larry!
-Jim
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