[Fictionary] New round: the rules to STONE
lindafowens at netzero.com
lindafowens at netzero.com
Sun Dec 4 09:29:19 EST 2011
JIM, et al, We used to play a game similar to Jump the Shot on the Playground (can't recall the name) at recess during Elementary School. We never bothered with a filled sack or bag on the end, because we either used a heavy rope or doubled a lighter one. I believe this was safer and easier than using an extra weight. It's true kids could cheat by stepping back to avoid being hit, but we liked the challenge of games, plus somebody eventually would have noticed the cheater, and a fight would have broken out--or at least unkind words. We took our games very seriously. Linda
---------- Original Message ----------
From: Jim Moskowitz <jim at jimmosk.com>
To: fictionary at swarpa.net
Subject: [Fictionary] New round: the rules to STONE
Date: Fri, 2 Dec 2011 19:46:45 -0500
Okay, having gotten no objections, several enthusiasms, and a couple
of requests for clarification, I'm going ahead with my variant round,
and spelling out the rules more explicitly:
Instead of sending in a made-up definition for a real *word* nobody's
ever heard of, you're being asked to send in made-up instructions for
a real *game* nobody's ever heard of. STONE is a game I found written
up in a century-old book children's games. Please send me a writeup
of instructions intended to fool the other players into thinking it's
real; I'll send out a ballot with the real STONE rules somewhere
among the pretenders; we'll vote as usual and declare a winner based
on who fooled the most folks. Your writeup should resemble the one I
invented for JINKIM (see below): between a few and a dozen sentences
explaining its rules and any needed equipment.
Please send in your entries by next Thursday, 12/8.
-Jim
P.S. To make it slightly less of a mystery what your entries ought to
sound like, here's the writeup of a different game taken from the
same book where I got STONE:
JUMP THE SHOT: "The players stand in a circle, with one in the center
holding a rope with a weight on the end. The center player swings the
rope around to describe a large circle on the floor, with a
sufficient length of rope to place the bag in line with the feet of
those in the circle. The circle players jump to avoid being caught
around the ankles by the rope. Any one caught in this way must retire
from the circle, the player winning who longest retains his place.
For this game a shot bag, such as is used to weight the ends of the
rope that is drawn over jump standards, may be used, and the game
takes its name from this. This bag, however, being heavy and hard,
may lead to accidents by hitting the ankles of players, and other
things are more desirable unless the players be expert. A bean bag,
sand, or oat bag will do just as well, tied to the end of a rope."
>>At 11:44 AM -0500 11/28/11, Jim Moskowitz wrote:
>>Jinkim is played in an open field or playground, in the center of
>>which a knife has been set into the ground with the blade sticking
>>up several inches. The players, who may range in number from twelve
>>to one-hundred, are divided into two teams, and from each team a
>>target, or jinkim, is chosen. All but the jinkims are given a
>>clothes-pin. The jinkims are made known to the members of the other
>>team, and then all players scatter promiscuously about the playing
>>area.
>>Each player must fix their clothes-pin to the clothes of the jinkim
>>of the other team. Once he has done so, the player leaves the field
>>to the side-lines. The jinkims may not leave the playing field, nor
>>remove any clothes-pins which have been placed on them, nor may any
>>other player touch a clothes-pin so attached, except that the
>>jinkims may use the knife to scrape off or cut off their
>>clothes-pins, with the caution that while doing so they will be in
>>one place, and therefore easier for the other team to catch.
>>During the entire game all players chant, "jinkim! jinkim!".
>>As soon as all of the members of one team, except its jinkim, have
>>returned to the side-lines, the game is concluded, and the jinkims
>>stand while the number of clothes-pins successfully attached to
>>each is counted. Which-ever team has put the most pins onto the
>>other team's jinkim is declared the Winner.
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